dao::world::ScreenPoint

struct

A point in the world as drawn on the screen, in pixels from the top left of the game’s view (the window’s client area).

Declared in dao/World.h.

Fields

Field Type  
around std::int32_t = 0 Set by AimAt only: how many of the eight pixels 10 pixels away also hit the object first. 8 means well inside it; a low count means its edge.
inFront bool = false true if in front of the camera; if not, x and y are meaningless
inView bool = false true if the point is in front of the camera and inside the view
x float = 0  
y float = 0