dao::resources::Texture

struct

A Direct3D texture the engine has made from a .dds file.

Declared in dao/Resources.h.

Fields

Field Type  
name std::wstring_view The file’s name in lower case with its extension, L”lak100d_1_4_100.dds”.
texture IDirect3DBaseTexture9 * = nullptr What the game binds to draw with it: an IDirect3DTexture9, IDirect3DCubeTexture9 or IDirect3DVolumeTexture9.