dao::resources::Texture
struct
A Direct3D texture the engine has made from a .dds file.
Declared in dao/Resources.h.
Fields
| Field | Type | |
|---|---|---|
name |
std::wstring_view |
The file’s name in lower case with its extension, L”lak100d_1_4_100.dds”. |
texture |
IDirect3DBaseTexture9 * = nullptr |
What the game binds to draw with it: an IDirect3DTexture9, IDirect3DCubeTexture9 or IDirect3DVolumeTexture9. |