dao::GameModeController
class
The controller that holds the game’s modes and switches between them.
Get it with CClientExoApp::GameModes.
Declared in dao/GameModes.h.
Functions
Camera()
CameraController * Camera() const
Returns the camera controller used in explore and combat mode (dao/Camera.h).
Returns the controller, or null if it is not a CameraControllerExplore
CurrentModeObject()
void * CurrentModeObject() const
Returns the engine’s object for the current mode.
Returns null in the same cases as ModeObject.
Explore()
GameModeExplore * Explore() const
Returns the current mode as explore mode.
Returns explore mode, or null unless the current mode is explore or combat
GameModeController()
GameModeController()=delete
GameModeController()
GameModeController(const GameModeController &)=delete
Mode()
GameMode Mode() const
Returns the current mode.
ModeObject()
void * ModeObject(GameMode mode) const
Returns the engine’s object for a mode.
Send that mode’s messages to it (dao/Messages.h).
Returns the object, or null if there is none or it is not a GameMode class
operator=()
GameModeController & operator=(const GameModeController &)=delete
PreviousMode()
GameMode PreviousMode() const
Returns the mode before the current one.
This meaning is inferred from the value after loading a save.
SetMode()
void SetMode(GameMode mode)
Switches to a mode, the same as a SetGameModeMessage. The new mode can refuse.
~GameModeController()
~GameModeController()=delete
Fields
| Field | Type | |
|---|---|---|
kCamera |
std::size_t = 0x60 |
offset of the camera controller |
kMaxModes |
std::size_t = 13 |
The number of entries in the array of modes, one per GameMode. |
kMode |
std::size_t = 0x78 |
offset of the current mode |
kModes |
std::size_t = 0x58 |
offset of the pointer to the modes’ array |
kPreviousMode |
std::size_t = 0x7C |
offset of the previous mode |