dao::strings
A plugin’s own text in the player’s language, from talk tables beside its DLL.
Declared in dao/Strings.h.
Classes
| Class | |
|---|---|
| Table | One talk table of a plugin’s strings. |
Functions
Locale()
std::wstring Locale()
Returns the game’s language setting, such as “en-us” or “de-de”, or “en-us” if none is set.
It reads DragonAge.ini on every call.