dao::strings

A plugin’s own text in the player’s language, from talk tables beside its DLL.

Declared in dao/Strings.h.

Classes

Class  
Table One talk table of a plugin’s strings.

Functions

Locale()

std::wstring Locale()

Returns the game’s language setting, such as “en-us” or “de-de”, or “en-us” if none is set.

It reads DragonAge.ini on every call.