dao::messages::GUIDialogResultMessage
struct
Derives from dao::messages::Message.
A dialog box’s answer, sent from the popup to the application: the code of the button pressed.
When loading a save that needs content the install lacks, the game shows a dialog. There, 1 turns that content on and loads, 2 opens a link, and 3 is Force Load (see ForceLoad in dao/Saves.h).
Declared in dao/Messages.h.
Functions
DAO_VFTABLE()
DAO_VFTABLE(64890)
Fields
| Field | Type | |
|---|---|---|
result |
std::int32_t |
the code of the button pressed |
text |
std::byte |
probably an input box’s text, an engine std::wstring; unused there |