dao::render::Sampled
struct
A texture a shader samples.
Declared in dao/Render.h.
Fields
| Field | Type | |
|---|---|---|
name |
std::wstring_view |
the .dds it was made from, empty if not one; for the callback only |
sampler |
std::uint32_t = 0 |
the sampler’s register in the shader |
texture |
IDirect3DBaseTexture9 * = nullptr |
for the callback only |