dao::damage::HandDamage
struct
A creature’s weapon damage per hand.
Declared in dao/Damage.h.
Fields
| Field | Type | |
|---|---|---|
mainHand |
float = 0 |
the main hand’s weapon or, unarmed, the creature’s fists |
offHand |
std::optional<float> |
The off hand’s weapon. nullopt when it holds no weapon: empty, a shield, or not used for dual wielding. |