dao::lights::SceneProbe

struct

A light probe of the area’s scene.

Declared in dao/Lights.h.

Fields

Field Type  
irradiance std::array<float, 48>{} three 4x4 matrices for red, green and blue, as its blueprint has them
model std::wstring the model it is part of: a room’s <level><x><y>_<d>_ll, or a rig’s
node std::uintptr_t = 0 the probe’s node, as ProbeLight’s probe
place Vector{} where it is in the world