dao::lights::SceneProbe
struct
A light probe of the area’s scene.
Declared in dao/Lights.h.
Fields
| Field | Type | |
|---|---|---|
irradiance |
std::array<float, 48>{} |
three 4x4 matrices for red, green and blue, as its blueprint has them |
model |
std::wstring |
the model it is part of: a room’s <level><x><y>_<d>_ll, or a rig’s |
node |
std::uintptr_t = 0 |
the probe’s node, as ProbeLight’s probe |
place |
Vector{} |
where it is in the world |