dao::messages::TakeScreenshotMessage

struct

Derives from dao::messages::Message.

Takes a screenshot, including the interface, as the screenshot key does.

Send it to the game mode controller:

auto shot = dao::messages::Make<dao::messages::TakeScreenshotMessage>();
dao::messages::Send(dao::CClientExoApp::Get()->GameModes(), shot);

The picture is saved in Documents\BioWare\Dragon Age\Screenshots\User, named after the local time. Send blocks for a few hundred milliseconds while the file is written.

Declared in dao/Messages.h.

Functions

DAO_VFTABLE()

DAO_VFTABLE(65864)

TakeScreenshotMessage()

TakeScreenshotMessage()

Makes the message as the key sends it, with the flag 0 and the strings empty.

Fields

Field Type  
flag std::uint8_t = 0 0, as the key sends it; what it changes is unknown
padding std::uint8_t{}  
strings core::WStringRep empty, as the key sends them; what they change is unknown