dao::messages::TakeScreenshotMessage
struct
Derives from dao::messages::Message.
Takes a screenshot, including the interface, as the screenshot key does.
Send it to the game mode controller:
auto shot = dao::messages::Make<dao::messages::TakeScreenshotMessage>();
dao::messages::Send(dao::CClientExoApp::Get()->GameModes(), shot);
The picture is saved in Documents\BioWare\Dragon Age\Screenshots\User, named after the local time. Send blocks for a few hundred milliseconds while the file is written.
Declared in dao/Messages.h.
Functions
DAO_VFTABLE()
DAO_VFTABLE(65864)
TakeScreenshotMessage()
TakeScreenshotMessage()
Makes the message as the key sends it, with the flag 0 and the strings empty.
Fields
| Field | Type | |
|---|---|---|
flag |
std::uint8_t = 0 |
0, as the key sends it; what it changes is unknown |
padding |
std::uint8_t{} |
|
strings |
core::WStringRep |
empty, as the key sends them; what they change is unknown |