dao::resources::Source

struct

One of the places the game finds its files in.

Declared in dao/Resources.h.

Fields

Field Type  
kind SourceKind = SourceKind::Other  
name std::wstring The game’s name for it: a folder’s path, or an alias and an archive, L”DATA:guiexport.erf”.
priority std::int32_t = 0 Lower is looked in first. Of two with the same, a folder comes before a RIM and a RIM before an .erf, and then the later name in the alphabet first.