dao::vfx::EmitterColor

struct

One sprite emitter’s colour, as the engine is about to draw its particles for a frame.

Declared in dao/Vfx.h.

Fields

Field Type  
color Tint What every particle’s colour is multiplied by: the emitter’s own until a callback sets it.
model std::wstring_view The name of the model the emitter is part of (fxe_waterfall_redcliffe), or empty; lasts the call alone.
modelHasLight bool = false Whether that model has a point light of its own: a fire or a spell’s glow, not a waterfall or a mist.
name std::wstring_view The emitter’s name in its model, or empty; lasts the call alone.
node std::uintptr_t = 0 The emitter’s node, the same each frame for the same emitter; for telling emitters apart.
position Vector Where the emitter is in the world.