dao::vfx::EmitterColor
struct
One sprite emitter’s colour, as the engine is about to draw its particles for a frame.
Declared in dao/Vfx.h.
Fields
| Field | Type | |
|---|---|---|
color |
Tint |
What every particle’s colour is multiplied by: the emitter’s own until a callback sets it. |
model |
std::wstring_view |
The name of the model the emitter is part of (fxe_waterfall_redcliffe), or empty; lasts the call alone. |
modelHasLight |
bool = false |
Whether that model has a point light of its own: a fire or a spell’s glow, not a waterfall or a mist. |
name |
std::wstring_view |
The emitter’s name in its model, or empty; lasts the call alone. |
node |
std::uintptr_t = 0 |
The emitter’s node, the same each frame for the same emitter; for telling emitters apart. |
position |
Vector |
Where the emitter is in the world. |