dao::messages::SaveGameMessage

struct

Derives from dao::messages::Message.

Asks the save proxy, the engine object that runs saving and loading, to save the game (dao/Saves.h).

Declared in dao/Messages.h.

Functions

DAO_VFTABLE()

DAO_VFTABLE(64880)

Fields

Field Type  
kind std::int32_t 0 manual save, 1 autosave, 2 quicksave; 3 is a fourth, unnamed kind
name std::byte Not the save’s name, which is the save screen’s SaveLoad.SaveName: a path the written .das is copied to, relative to the game’s folder; leave it empty, as the game does. An engine std::wstring (WStringRep, dao/core/Msvc8.h).
slot std::int32_t the save slot; -1 lets the handler choose, as the quicksave key does