dao::render::Value
struct
One constant of a shader’s table, with what the device holds in its registers.
Declared in dao/Render.h.
Fields
| Field | Type | |
|---|---|---|
bools |
std::vector<bool> |
a bool constant’s: one a register |
constant |
const core::ctab::Constant * = nullptr |
its name and type; for the callback only |
floats |
std::vector<float> |
a float4 constant’s: four a register |
ints |
std::vector<int> |
an int4 constant’s: four a register |