dao::render::Value

struct

One constant of a shader’s table, with what the device holds in its registers.

Declared in dao/Render.h.

Fields

Field Type  
bools std::vector<bool> a bool constant’s: one a register
constant const core::ctab::Constant * = nullptr its name and type; for the callback only
floats std::vector<float> a float4 constant’s: four a register
ints std::vector<int> an int4 constant’s: four a register