dao::scene::Node

struct

One node of a graphics object.

Declared in dao/Scene.h.

Fields

Field Type  
address std::uintptr_t = 0 the engine’s node, for this frame only
children std::vector<Node>  
kind Kind = Kind::Other  
name std::wstring_view its name in the model, as the .mmh has it; for this frame only
position Vector where it is in the world
type std::string_view its class, as the engine’s type information names it; kept for the process
world std::array<float, 16>{} its world matrix, row by row; its fourth column is the position