dao::scene::Node
struct
One node of a graphics object.
Declared in dao/Scene.h.
Fields
| Field | Type | |
|---|---|---|
address |
std::uintptr_t = 0 |
the engine’s node, for this frame only |
children |
std::vector<Node> |
|
kind |
Kind = Kind::Other |
|
name |
std::wstring_view |
its name in the model, as the .mmh has it; for this frame only |
position |
Vector |
where it is in the world |
type |
std::string_view |
its class, as the engine’s type information names it; kept for the process |
world |
std::array<float, 16>{} |
its world matrix, row by row; its fourth column is the position |