dao::screenshot
Declared in dao/Screenshot.h.
Functions
OnScreenshot()
void OnScreenshot(std::function<void()> before, std::function<void()> after)
Calls before when the game is about to take a screenshot, and after once its file is written.
Each plugin that asks is told. A screenshot asked for with a name of its own (the message’s strings not empty) is taken at once, unheld, and no one is told.
| Parameter | |
|---|---|
before |
runs on the game thread when the screenshot is asked for; the picture is taken two frames later, so what it hides is not in it |
after |
runs on the game thread, the frame after the file is written, or a few seconds on if it never is |