dao::commands::Hold

struct

An effect’s hold on a creature: the effect its current command shows, and how much longer it keeps the creature busy.

Declared in dao/SubActions.h.

Fields

Field Type  
effect std::optional<effects::Standing> The effect, as dao::effects::On has it; none once the effect is gone but the command is still current (a dying creature’s, or the end of a knockback).
timing Held as HeldFor, the fall and the getting up included where they are timed