dao::camera::View

struct

A view of the world: where the eye is and which way it looks.

Declared in dao/Camera.h.

Fields

Field Type  
eye Vector in the world, in metres
pitch float = 0.0F the tilt, in radians, from -pi/2 to pi/2, up positive
yaw float = 0.0F The heading, in radians: 0 looks along +y, -pi/2 along +x, so x = -sin(yaw) and y = cos(yaw) are the way the view faces on the ground.