dao::animation::Shot

struct

The three parts of a shot with a bow, a crossbow or a staff, in the order they play, in seconds.

Declared in dao/Animation.h.

Functions

Total()

float Total() const

Returns the whole shot’s time, from the end of the turn to face the target.

Fields

Field Type  
aim float = 0 Raising the weapon: the Aim animation, sped or slowed to take the scripts’ attack time when there is one. 0 for a creature with no Aim animation, such as one holding a staff.
aimLoop float = 0 holding the aim: the scripts’ aim time, 0 when there is none
fire float = 0 loosing: the Fire animation and what it runs on into