control

Gives control to a party member, like clicking its portrait. Returns who was controlled before, who is controlled now, whether the change worked (taken), and a cursor. When the game keeps control where it was (at the party camp, in a conversation or a cutscene), note says so. order hands control over by itself when another party member has to move or use something.

Arguments

Name Type Required What
id string yes The party member, by id; state lists the party.

Call it as control over MCP, or POST /api/tool/control with the arguments as JSON.