stage_kill

Kills a creature by dealing it more damage than its health. The death happens a frame or more later: call wait_for with the event eluvian.creature.died from the returned cursor. If the game is paused, the death waits until it is unpaused (pause with paused=false); the answer says paused.

Arguments

Name Type Required What
id string yes The creature, by id (from creatures).

Call it as stage_kill over MCP, or POST /api/tool/stage_kill with the arguments as JSON.