stage_kill
Kills a creature by dealing it more damage than its health. The death happens a frame or more later: call wait_for with the event eluvian.creature.died from the returned cursor. If the game is paused, the death waits until it is unpaused (pause with paused=false); the answer says paused.
Arguments
| Name | Type | Required | What |
|---|---|---|---|
id | string | yes | The creature, by id (from creatures). |
Call it as stage_kill over MCP, or POST /api/tool/stage_kill with the arguments as JSON.