stage_group

Moves a creature to another group. Groups decide who fights whom: 0 is the player’s, 1 the hostile one, 2 friendly, and the game keeps which pairs of groups are hostile.

With toward, it first sets whether group and the toward group are hostile. A spawned creature moved to group 2 fights the hostile creatures near it, which stages a fight without the party.

The answer includes the old group (was), the new group, and whether it is now hostileToParty and hostileToGroup1.

Arguments

Name Type Required What
id string yes The creature, by id (from creatures).
group integer yes The group to move it to, 0 to 255.
toward integer   Another group, whose hostility with group is set first.
hostile boolean   With toward: whether the two groups are hostile. Default true.

Call it as stage_group over MCP, or POST /api/tool/stage_group with the arguments as JSON.