equipment

Lists what a creature wears, with each item in full, as item returns it: name, tag, template, base type, material, value, stats (armor, damage, defense, attack, crit chance, armor penetration, fatigue, optimum range and more, by the game’s own names), properties with their power, and what using it does.

slots holds main, offhand and ammo for the weapon set in hand, then chest, head, boots, gloves, cloak, ring1, ring2, neck and belt. weaponSet is the set in hand, and otherWeapons is the other set.

Read-only: it changes nothing in the game.

Arguments

Name Type Required What
id string   Who to read, by creature id. Default: the creature you control.

Call it as equipment over MCP, or POST /api/tool/equipment with the arguments as JSON.