exits
Lists the ways out of the area: every door, other placeable or trigger that takes the party to another area, nearest first. Each has leadsTo (the destination area’s tag and waypoint), its kind (placeable or trigger), position, distance and whether it is active.
The easiest way to leave is travel with exit (an id from here) or area. By hand, use a placeable with order action=use, and walk into a trigger by moving to its position. Some doors only decide where they lead when used, so their leadsTo may be empty or show the last destination. Leaving loads the other area, and the game may autosave.
Read-only: it changes nothing in the game.
Arguments
| Name | Type | Required | What |
|---|---|---|---|
near | string | Measure distances from this creature, by id. Default: the creature you control. | |
radius | number | Only those within this many meters of near. Default: the whole area. | |
brief | boolean | Return one line per exit (lines) instead of full detail. Default false. |
Call it as exits over MCP, or POST /api/tool/exits with the arguments as JSON.