party

Works the party picker, the screen the game shows after a follower joins and at camp, the way a player does. It refuses when the picker is not open (health reports mode partypicker when it is).

action:

  • look: returns who is chosen (each slot’s name and tag).
  • choose: picks the follower name, who must be standing in the picker’s scene. The tool sweeps the cursor across the view until the name under it matches (a few seconds), then clicks them.
  • unchoose: removes the chosen follower name, like clicking their portrait.
  • clear: removes everyone except those the story keeps.
  • accept: confirms the party as chosen, and returns the party once the picker has closed.

Up to four can be chosen: unchoose one before choosing a fifth. choose, unchoose and clear refuse when the picker’s status is not use, meaning the picker is only for viewing. A picker you open yourself with the script command ShowPartyPickerGUI may be view-only: call SetPartyPickerGUIStatus with 2 through script before opening it, so it can change the party.

Arguments

Name Type Required What
action "look" | "choose" | "unchoose" | "accept" | "clear" yes What to do; each action is described above.
name string   With choose or unchoose: a follower’s name as the picker shows it, or their tag.

Call it as party over MCP, or POST /api/tool/party with the arguments as JSON.