triggers
Lists the area’s triggers, nearest first: each one’s id, tag, name, position, distance, whether it is active, and leadsTo if it takes the party to another area (exits lists only those). A trigger is not used but walked into: travel or order move to its position.
Pass ints to read local integer variables on each trigger, as its scripts set them, such as a puzzle’s state or a switch’s number (returned as ints).
Read-only: it changes nothing in the game.
Arguments
| Name | Type | Required | What |
|---|---|---|---|
near | string | Measure distances from this creature, by id. Default: the creature you control. | |
radius | number | Only those within this many meters of near. Default: the whole area. | |
tag | string | Only those whose tag contains this, in any case. | |
ints | array | Names of local integer variables to read on each trigger, up to 32. |
Call it as triggers over MCP, or POST /api/tool/triggers with the arguments as JSON.