stage_reset
Restores things to how they were before a fight, so another fight can run in the same session:
- The party (or the creatures in
ids) is revived if dead, health and mana or stamina are refilled, and every cooldown is cleared. Witheffects, every effect is removed too. - Unless
clearDeadis false, creatures that died since the last reset are removed, except the party’s. Bodies that were in the area before are left alone.
The answer lists each creature afterwards (reset) and what was removed (removed).
Arguments
| Name | Type | Required | What |
|---|---|---|---|
ids | array | The creatures to reset, by id. Default: the party. | |
effects | boolean | Also remove every effect. Default false. | |
clearDead | boolean | Remove the creatures that died since the last reset. Default true. |
Call it as stage_reset over MCP, or POST /api/tool/stage_reset with the arguments as JSON.