stage_cutscene
Plays a cutscene the way the game’s scripts do. The game’s mode changes to cutscene on the next frame (see health, or wait_for the event eluvian.mode.changed from cursor) and stays so until the cutscene ends or is skipped with dialogue action=skip_cutscene. Nothing happens if no cutscene has that name.
Arguments
| Name | Type | Required | What |
|---|---|---|---|
resource | string | yes | The cutscene’s name, such as “bed110cs_tainted_mirror.cut” (.cut is added if missing). |
Call it as stage_cutscene over MCP, or POST /api/tool/stage_cutscene with the arguments as JSON.