cursor
Returns what is under the real mouse cursor right now, in explore and combat mode: object, what a click would act on (null if nothing), the ground point under it and whether it is walkable, and hits, everything the cursor’s ray meets, nearest first (up to 8).
After moving the real mouse, check here before clicking: a click just beside a creature is a move order. The game updates this 15 times a second. Empty hits, not even ground, means the cursor is over the interface (including a creature’s name label) or outside the game’s picture.
Read-only: it changes nothing in the game.
Arguments
None.
Call it as cursor over MCP, or POST /api/tool/cursor with the arguments as JSON.