Changelog
0.2.0
Major changes since v0.1.0:
- Player tactics: automate consumables, spells, powers, shouts, and equipment with the same rule editor used for followers, while keeping control of aiming and movement.
- Idle tactics: separate out-of-combat rules for the player and followers, with independent enable switches. Maintain buffs, heal after fights, cure diseases, or change equipment.
- Navigation: keyboard control of tabs, category chips, and filters; long spell and scroll menus grouped by magic school.
- Equipment and consumables: idle equipment pins survive combat, automatic player casts restore dual-wielded weapons, and
Weakestconsumable rules preserve stronger items while the weaker effect is active. - Performance: roughly 20× faster tactics evaluation by computing spell costs only for spells referenced by rules.
- Versioned documentation: browse guides for individual releases, with an in-site changelog and collapsible table of contents.